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[How to Play] [Restart] [Next Puzzle] [By Number] [By Picture] [Options} [New Game] [Hint Please] [I Give Up] [Help] [About]
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How to Play
Each puzzle found in WebOOG is accomplished by arranging the given set of
colored shapes to completely overlay, or cover, the large colored outline found
in the center of the main play area. The solution to a puzzle must not, and will
not, contain any overlap between the colored game pieces.
In order to solve the puzzles presented by WebOOG, you must be able to manipulate the given set of shapes, or game pieces. There are only three operations necessary for doing this and all are performed using the mouse. For each of the operations described below, the cursor must be inside the shape you wish to manipulate prior to starting the selected operation. A detailed step-by-step explanation of each of these operations is given below.
You can also perform shape rotates by holding down the Ctrl key and using the primary mouse button as described above.
If you happen to have a three button mouse, you can simply click the middle button to flip a game piece.
Upon completion of any of these operations, WebOOG makes a decision about where you were attempting to place the shape and automatically snaps the shape to its closest neighbor. Once snapping is complete, WebOOG checks to see if the puzzle has been completed. If the puzzle has been completed...well, you'll see.
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The Restart Button
Selection of this button allows you to restart the current puzzle by setting all
the game pieces back to their original positions.
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The Next Puzzle Button
Selection of this button advances you to the next puzzle. If you are currently
at the last puzzle in the sequence, you will be wrapped back to the first
puzzle.
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The By Number... Button
Selection of this button results in a dialog box allowing you to choose a puzzle
based solely on its assigned number. Each puzzle in WebOOG is assigned a unique
number. The puzzle numbering system starts with number #1 and increases up to
the maximum number of puzzles. The By Number Dialog Box allows you to select a
puzzle via its assigned number. The following paragraphs describe the components
of the dialog box.
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The By Picture... Button
Selection of this button results in a dialog box allowing you to choose a puzzle
from an array of pictures via the By Picture Dialog Box. The following sections
describe the components of this dialog box.
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The Options... Button
Selection of this button results in a dialog allowing you to configure some of
the operations performed by WebOOG. After selecting this item, you will be
presented with the Options Dialog Box. The interface components of this dialog
box are discussed below.
When you rotate a game piece using the mouse, the shape rotates around one of it's points as described in the section on how to play WebOOG. Think of this point of rotation as the center of a circle. The amount of degrees the shape moves around this circle is equal to the selection you make in this group of options. If you're interested in exploring, play around with different selections in this dialog box and then do some shape rotations to see the affect they have.
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The New Game... Button
Selection of this button allows you to switch to a new puzzle game. You will be
presented with a dialog box showing four different puzzle games: Tangrams,
Pentominoes, Hexagons and Polyominoes.
Simply select the game of your choice and press the OK button. If you decide you
don't want to switch to a new game, press the Cancel button.
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The Hint Please... Button
Selection of this button allows you to receive a hint for the game piece of your
choice. You will be presented with a message box asking you to select the game
piece for which you want a hint. If you decide you no longer want a hint, click
the Cancel button. Otherwise, click the OK button and then place the mouse
cursor over the piece for which you want the hint and click a mouse button. (You
can cancel your request for a hint, even after you select the OK button by
pressing the Esc key.) WebOOG will then position the shape you selected to its
solution location either directly or using animation according to the settings
in the Options dialog box.
It should be noted that many of the puzzles in WebOOG have more than one solution and even though WebOOG will detect your solution regardless of which one you find, all of the hints are based on a single solution built into WebOOG. In other words, just because the hint mechanism places shape X at location Y that doesn't mean the puzzle can't be solved with shape X in a totally different location.
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The I Give Up... Button
Selection of this button allows you to give up and see the solution for the
current puzzle. To guard against an accidental selection of this button, you
will be presented with a message box verifying that you really want to see the
solution. If you don't wish to see the solution to the puzzle, click the No
button. Otherwise click the Yes button. WebOOG will then proceed to position
each shape in the puzzle to its solution location either directly or using
animation according to the settings in the Options dialog box.
It should be noted that many of puzzles in WebOOG have more than one solution and even though WebOOG will detect your solution regardless of which one you find, it will always show the same solution for a given puzzle when using this option because only one solution has been built in.
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The Help... Button
Selection of this button causes the main play area to be replaced with a short
description of how to play WebOOG. A more descriptive explanation of how to play
WebOOG can be found on this page. When you are done reading the text, click the
Done button to return to playing WebOOG.
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The About... Button
Selection of this button causes the main play area to be replaced with a short
note mentioning the key players responsible for the development and deployment
of WebOOG. When you are done reading the descriptive text, click the Done button
to return to playing WebOOG.
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The 7 shapes shown below are used to solve the puzzles of Tangrams.
![[The Game Pieces of Tangrams]](images/oog_tangrams.gif)
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The 12 shapes shown below are used to solve the puzzles of Pentominoes.
![[The Game Pieces of Pentominoes]](images/oog_pentomin.gif)
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The 10 shapes shown below are used to solve the puzzles of Hexagons.
![[The Game Pieces of Hexagons]](images/oog_hexagons.gif)
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The 12 shapes shown below are used to solve the puzzles of Polyominoes.
![[The Game Pieces of Polyominoes]](images/oog_polyomin.gif)
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